A downloadable mod

Tutorial - Copy Skill

We're going to start our tutorial with the most basic and abused of monsters, the slime! This requires just a little bit of work. I studied a few other games which allow you to steal the skill of a monster, and here's my setup. First... You want to get rid of some of the basic attacks of the monsters, creating 'skills' that the monsters use to attack. So, in addition to the basic Slime attack, I created a 50% chance that when a slime attacks, he uses the dreadful "Slime Acid Attack"

Step 1: Create the Skills...

For this monster, I need you to create three skills and two common events. We don't have to fill them in yet, just have them created as place holders. They are...

Copy Skill (Slime) - The temporary skill given to player when monster attacks.
Slime Acid Attack - The actual skill of the monster...
Acid Attack (Slime) - The player version of that skill, with all the battle effects and none of these common events and other skills, that the player gets permanently!

And for the Common Events...


Copy Skill (Slime) - This event gives the player the Copy Skill (Slime) skill once the monster uses that special attack.
Player Attempts Copy Skill from Slime - Self-Explanatory. This even is for when the player attempts to copy this skill, rolls a randomizer, and applies it

Here's how those work.


(Basically, this just says that the Monster used the Skill, the and the Player saw something in how the skill was used and might be able to copy it permanently.)



(In this event, I rolled a simple 1d100 randomizer, that gives the player a 90% chance to learn the skill. No matter what though, I had him forget his copy skill chance. You either succeed or fail, and if you fail, that must mean you missed some unique thing the monster did, and need to see that skill again.) Suggestion: Better percentage for lower level monsters to learn that skill, harder percentages for when you add more monsters.

Now, I need ONE more EVENT, because I'm sure you don't want your player using copy skill for your slime when later, you're fighting a werewolf, right? So, when checking your map for battle events, add this one.



This will eventually be a blanket by which all the Copy Skills will be removed once the battle is over, even if the skill you learned is now permanent. Later one, you can add ALL your copy skills to this battle event.


Step 2: The Monster!
As you can see, instead of my basic slime, I created a new version called Acid Slime! He's just like the regular slime except, now you can see that 50% of the time, he uses the Slime Acid Attack.


What does Slime Acid Attack do, you ask?



It does whatever you decide it should do, but ALSO executes our Common Event "Copy Skill (Slime)" which if you remember from 3 paragraphs ago. gives our hero the Copy Skill (Slime Skill). Each time the monster uses this skill, if our player forgot the Copy Skill for this Slime, he gets a quick, albiet violent reminder!

Step 3: The other two skills!


When the player tries this skill (in Battle) it will trigger the Common Event "Player Attempts Copy Skill from Slime" , and give us the chance to learn "Acid Attack (Slime)" which is pretty much the same thing as our Slime Acid Attack, except it doesn't trigger the common event, and our player has learned it permanently.


As you can see, Acid Attack in this way consumes a little bit of MP (Monster Skills do not consume MP)

LET'S PLAY!!!!



And there you have it! Let me know in the comments if you have any other questions!

Comments

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I copied this skill.

Thank you very much for this tutorial. I haven't test it yet (because i'm still finishing a few tutorials I started) but once I'm done with them, I'm gonna rush here to test it. That said, I read it and it's very well constructed.